Pokémon X and Y Fan Community
April 19, 2024, 02:17:37 am
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
  Home Help Search Arcade Gallery SHOUTBOX Staff List Calendar Members Login Register  

Programming Lessons - My Contribution

Pages: [1] 2 3 4
  Send this topic  |  Print  
Author Topic: Programming Lessons - My Contribution  (Read 1242 times)
0 Members and 2 Guests are viewing this topic.
klondikebar
Global Moderator
Malevolent Murkrow
*****

Level: 44
Offline Offline

Posts: 2977


View Profile
Badges: (View All)
« on: July 24, 2013, 02:16:21 pm »

You're talking to me as if I really was a teacher lol. There's nothing to study really, not even programming. The best way to learn is to practice, and I'm focusing on programming and logic. I am no mathematician myself, I just happen to like using maths in programming because it's an easy way to determine if one has the right logic to solve the problem.
If anything is too advanced, I will note the skills required to solve the problem. For example, if I ask for the volume of a sphere, I will probably write the formula or link you to an article. I'm teaching programming, not maths. Though that would be cool as well.
I am using Eclipse, but you could program on Notepad if you wanted. I made a tutorial on how to configure Eclipse, and I'm now writing another one about using it efficiently.
I only know Graph Theory, and it's already awesome as hell! I want to make a game that uses graph theory. Like 20000 Light Years in Space.

Sounds good then, thanks Smiley
Report Spam   Logged


Pages: [1] 2 3 4
  Send this topic  |  Print  
 
Jump to:  

Powered by EzPortal
Bookmark this site! | Upgrade This Forum
Free SMF Hosting - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy
Page created in 0.05 seconds with 17 queries.