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Programming Thread

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Shihen
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« Reply #75 on: December 25, 2012, 05:10:44 am »

When pathfinding... goes wrong:
(Yellow = Start, Red = Goal, Sky Blue = Path)



Still can't seem to get A* pathfinding down, it makes a path and avoids solid objects perfectly fine. As well as returning if a path can't be found, eg when surrounding the goal with solid nodes. It just... doesn't make a very convenient path - it's drunk.
The background terrain isn't joined up with the grid yet - I'm just working on getting the A* working perfectly before implementing it into any form of game.
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